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crash after moving game

PostPosted: December 8th, 2013, 5:36 am
by fflux
i used the mc a long time without problems.

now i decided to move the game to my ssd drive.

now mc crashes when setting the ammount of clients, it start with 0, when i put it on any other number it crashes.

then i tought well, lets the game back to the standard path, still fails on the same place.
is MC storing some information somewhere that he can't access anymore?

Re: crash after moving game

PostPosted: December 8th, 2013, 9:48 am
by Endy
I think you might be experiencing the bug that happens when AC2 is installed to a location other than the default. I have a fix for it, I just haven't released an update of AC2MC yet.

Send me a PM with an email address to use and I will send you an update with instructions to try.

Re: crash after moving game

PostPosted: December 8th, 2013, 1:50 pm
by fflux
well i would but i can't send messages :)

Re: crash after moving game

PostPosted: December 9th, 2013, 8:51 am
by Endy
fflux wrote:well i would but i can't send messages :)


Doh! That would make it a little tough... lol

I'm going to assume that I can send email to the address you provided for registration and send it to there.

Sorry I didn't get back to you about this yesterday, I was caught up in another project and I checked the forum with Tapatalk, but it said there were no new messages. It lied.

Anyways, I have sent the email so be looking for it and also check your spam folder if you don't see it soon.

Let me know if that works for you.

Re: crash after moving game

PostPosted: January 23rd, 2014, 9:55 am
by fflux
hmm wonder where my reply went,

ik works perfectly only one suggestion.

make it so that it is possible do throw away a closed client.

bit hard to write lol, but i mean, if i close a client the program still thinks it is running and gives an 'all clients in use'

then i need to restart it, and get a few times that he can't open the dat files (because that one is running)

Hope i explained it wel.

Re: crash after moving game

PostPosted: January 23rd, 2014, 4:54 pm
by Endy
I know what you mean about the switching of clients. I am planning a rewrite of how it keeps track of clients for the next release.

I'm hoping to get to it within the next month or two.